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Code Block
double x, y, z;
/* ... */
x = (x * y) * z; // not equivalent tox *= y * z;
z = (x - y) + y ; // not equivalent toz = x;
z = x + x * y; // not equivalent toz = x * (1.0 + y);
y = x / 5.0; // not equivalent toy = x * 0.2;

Risk Assessment

Recommendation

Severity

Likelihood

Remediation Cost

Priority

Level

FLP01-A

1 (low)

2 (probable)

2 (medium)

P4

L3