The object representation for floating-point values is implementation defined. However, an implementation which defines the __STDC_IEC_559__
macro shall conform to the IEC 60559 floating-point standard, and uses what is frequently referred to as IEEE 754 floating-point arithmetic [ISO/IEC 9899:2011]. The floating-point object representation used by IEC 60559 is one of the most common floating-point object representations in use today.
All floating-point object representations uses specific bit patterns to encode the value of the floating-point number being represented. However, equivalence of floating-point values is not encoded solely by the bit pattern used to represent the value. For instance, if the floating-point format supports negative zero values (as IEC 60559 does), the values -0.0
and 0.0
are equivalent and will compare as equal, but the bit patterns used in the object representation are not identical. Similarly, if two floating-point values are both (the same) NaN, they will not compare as equal, despite the bit patterns being identical, because they are not equivalent.
Do not compare floating-point object representations directly, such as by calling memcmp()
, or its moral equivalents. Instead, the equality operators (==
and !=
) should be used to determine if two floating-point values are equivalent.
Noncompliant Code Example
In this noncompliant code example, memcmp()
is used to compare two structures for equality. However, since the structure contains a floating-point object, this code may not behave as the programmer intended.
Code Block | ||||
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#include <stdbool.h> #include <string.h> struct S { int i; float f; }; bool are_equal(const struct S *s1, const struct S *s2) { if (!s1 && !s2) return true; else if (!s1 || !s2) return false; return 0 == memcmp(s1, s2, sizeof(struct S)); } |
Compliant Solution
In this compliant solution, the structure members are compared individually:
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| ||||
#include <stdbool.h> #include <string.h> struct S { int i; float f; }; bool are_equal(const struct S *s1, const struct S *s2) { if (!s1 && !s2) return true; else if (!s1 || !s2) return false; return s1->i == s2->i && s1->f == s2->f; } |
Risk Assessment
Using the object representation of floats for comparisons can lead to incorrect equality results, which can lead to unexpected behavior and incorrect results.
Rule | Severity | Likelihood | Remediation Cost | Priority | Level |
---|---|---|---|---|---|
FLP37-C | Low | Unlikely | Medium | P2 | L3 |
Related Vulnerabilities
Search for vulnerabilities resulting from the violation of this rule on the CERT website.
Related Guidelines
Bibliography
[ISO/IEC 9899:2011] | Annex F, "IEC 60559 floating-point arithmetic" |