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#include <float.h> ... long double ld; double d1; double d2; float f1; float f2; ... if(d1 > FLT_MAX) { /* Handle error condition */ } else { f1 = (float)d1; } if(ld > FLT_MAX) { /* Handle error condition */ } else { f2 = (float)ld; } if(ld > DBL_MAX) { /* Handle error condition */ } else { d2 = (double)ld; } |
References
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\[WG14 N1124\] Section |
6.3.1.5 |
, "Real floating types" |