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Java uses the IEEE 754 standard for floating-point representation. In this representation, floats are encoded using 1 sign bit, 8 exponent bits, and 23 mantissa bits. Doubles are encoded and used exactly the same way, except they use 1 sign bit, 11 exponent bits, and 52 mantissa bits. These bits encode the values of s, the sign; M, the significand; and E, the exponent. Floating-point numbers are then calculated as (-1)s * M * 2 E.

Image Added

Ordinarily, all of the mantissa bits are used to express significant figures, in addition to a leading 1, which is implied and , therefore, left out. Thusconsequently omitted. As a result, floats ordinarily have 24 significant bits of precision, and doubles ordinarily have 53 significant bits of precision. Such numbers are called normalized numbers. All floating point numbers are limited in this sense that they have fixed precision..

When the value to be represented is Mantissa bits are used to express extremely small numbers that are too small to encode normally because of the lack of available exponent bits. Using mantissa bits extends the possible range of exponents. Because these , it is encoded in denormalized form, indicated by an exponent value of Float.MIN_EXPONENT - 1 or Double.MIN_EXPONENT - 1. Denormalized floating-point numbers have an assumed 0 in the ones' place and have one or more leading zeros in the represented portion of their mantissa. These leading zero bits no longer function as significant bits of precision; consequently, the total precision of extremely small denormalized floating-point numbers is less than usual. Such numbers are called denormalized, and they are more limited than normalized numbers. However, that of normalized floating-point numbers. Note that even using normalized numbers where precision is required can pose a risk. See recommendation NUM00rule NUM04-J. Avoid using Do not use floating-point numbers when if precise computation is needed. required for more information.

Denormalized Using denormalized numbers can severely impair the precision of floating-point numbers and should not be usedcalculations; as a result, denormalized numbers must not be used.

Detecting Denormalized Numbers

The following code tests whether a float value is denormalized in FP-strict mode or for platforms that lack extended range support. Testing for denormalized numbers in the presence of extended range support is platform-dependent; see rule NUM53-J. Use the strictfp modifier for floating-point calculation consistency across platforms for additional information.

Code Block
strictfp public static boolean isDenormalized(float val) {
  if (val == 0) {
    return false;
  }
  if ((val > -Float.MIN_NORMAL) && (val < Float.MIN_NORMAL)) {
    return true;
  }
  return false;
}

Testing whether values of type double are denormalized is analogous.

Print Representation of Denormalized Numbers

Denormalized numbers can also be troublesome because their printed representation is unusual. Floats and normalized doubles, when formatted with the %a specifier, begin with a leading nonzero digit. Denormalized doubles can begin with a leading zero to the left of the decimal point in the mantissa.

The following program produces the following output:Here is a small program, along with its output, that demonstrates the print representation of denormalized numbers.

Code Block

strictfp class FloatingPointFormats {
    public static void main(String[] args) {
        float x = 0x1p-125f;
        double y = 0x1p-1020;
        System.out.format("normalized float with %%e    : %e\n", x);
        System.out.format("normalized float with %%a    : %a\n", x);
        x = 0x1p-140f;
        System.out.format("denormalized float with %%e  : %e\n", x);
        System.out.format("denormalized float with %%a  : %a\n", x);
        System.out.format("normalized double with %%e   : %e\n", y);
        System.out.format("normalized double with %%a   : %a\n", y);
        y = 0x1p-1050;
        System.out.format("denormalized double with %%e : %e\n", y);
        System.out.format("denormalized double with %%a : %a\n", y);
    }
}
Code Block

normalized float with %e    : 2.350989e-38
normalized float with %a    : 0x1.0p-125
denormalized float with %e  : 7.174648e-43
denormalized float with %a  : 0x1.0p-140
normalized double with %e   : 8.900295e-308
normalized double with %a   : 0x1.0p-1020
denormalized double with %e : 8.289046e-317
denormalized double with %a : 0x0.0000001p-1022

Noncompliant Code Example

This noncompliant code example attempts to reduce a floating-point number to a denormalized value and then restore the value.

Code Block
bgColor#FFCCCC
#include <stdio.h>
float x = 1/3.0f;
System.out.println("Original      : " + x);
x = x * 7e-45f;
System.out.println("Denormalized? : " + x);
x = x / 7e-45f;
System.out.println("Restored      : " + x);

This Because this operation is very imprecise. The , this code produces the following output when run in FP-strict mode:

Code Block

Original      : 0.33333334
Denormalized? : 2.8E-45
Restored      : 0.4

Compliant Solution

Do not use code that could use denormalized numbers. If When calculations using float are producing produce denormalized numbers, use of double instead can provide sufficient precision.

Code Block
bgColor#ccccff
#include <stdio.h>
double x = 1/3.0;
System.out.println("Original      : " + x);
x = x * 7e-45;
System.out.println("Denormalized? Normalized: " + x);
x = x / 7e-45;
System.out.println("Restored      : " + x);

This code produces the following output in FP-strict mode:

Code Block

Original      : 0.3333333333333333
Denormalized? Normalized: 2.333333333333333E-45
Restored      : 0.3333333333333333

Exceptions

NUM05-J-EX0: Denormalized numbers are acceptable when suitable numerical analysis demonstrates that the computed values meet all accuracy and behavioral requirements appropriate to the application.

Risk Assessment

Floating-point numbers are an approximation; using subnormal denormalized floating-point number numbers are a worse approximation.less precise approximation. Use of denormalized numbers can cause unexpected loss of precision, possibly leading to incorrect or unexpected results. Although the severity for violations of this rule is low, applications that require accurate results should make every attempt to comply.

Rule

Severity

Likelihood

Remediation Cost

Priority

Level

FLP03NUM05-J

low

probable

high

P2

L3

Related Vulnerabilities

CVE-2010-4476 [CVE 2008 ] reports a vulnerability in the Double.parseDouble() method in Java 1.6 update 23 and earlier, Java 1.5 update 27 and earlier, and 1.4.2_29 and earlier. This vulnerability causes a denial of service when this method is passed a crafted string argument. The value 2.2250738585072012e-308 is close to the minimum normalized, positive, double-precision floating-point number; when encoded as a string it triggers an infinite loop of estimations during conversion to a normalized or denormalized double.

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Image Added Image Added Image AddedFLP04-C. Check floating point inputs for exceptional values      05. Floating Point (FLP)      FLP30-C. Do not use floating point variables as loop counters