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Accesses of primitive variables are atomic, except for the 64-bit long and double variables; see CON25-J. Ensure atomicity when reading and writing 64-bit values for information on sharing long and double variables among multiple threads.

If a shared primitive variable has these characteristics:

  • A write to a variable does not depend on its current value
  • The write is not involved with writes of other variables

Then the variable should be declared as volatile [[Goetz 06]]. If this is not done, multiple threads may observe stale values of the shared variables and fail to act accordingly.

Noncompliant Code Example

This noncompliant code example uses a shutdown() method to set a non-volatile done flag that is checked in the run() method. If one thread invokes the shutdown() method to set the flag, it is possible that another thread might not observe this change. Consequently, the second thread may still observe that done is false and incorrectly invoke the sleep() method.

final class ControlledStop implements Runnable {
  private boolean done = false;
 
  public void run() {
    while (!done) {
      try {
        // ...
        Thread.currentThread().sleep(1000); // Do something
      } catch(InterruptedException ie) { 
        // handle exception
      } 
    } 	 
  }

  protected void shutdown() {
    done = true;
  }
}

Compliant Solution (volatile)

This compliant solution qualifies the done flag as volatile so that updates are visible to other threads.

final class ControlledStop implements Runnable {
  private volatile boolean done = false;
 
  public void run() {
    while (!done) {
      try {
        // ...
        Thread.currentThread().sleep(1000); // Do something
      } catch(InterruptedException ie) { 
        // handle exception
      } 
    } 	 
  }

  protected void shutdown() {
    done = true;
  }
}

Compliant Solution (synchronized)

This compliant solution uses the this object's intrinsic lock to ensure thread safety.

final class ControlledStop implements Runnable {
  private boolean done = false;
 
  public void run() {
    while (!isDone()) {
      try {
        // ...
        Thread.currentThread().sleep(1000); // Do something
      } catch(InterruptedException ie) { 
        // handle exception
      } 
    } 	 
  }

  protected synchronized bool isDone() {
    return done;
  }

  protected synchronized void shutdown() {
    done = true;
  }
}

While this is an acceptable compliant solution, it has the following disadvantages compared to marking done as {{volatile:

  • Performance: The intrinsic locks cause threads to block temporarily; volatile incurs no blocking
  • Deadlock: Improper usage of locks can lead to deadlock. Since volatile incurs no blocking, deadlock cannot occur.

However, synchronization is a useful alternative in situations where the volatile keyword is inappropriate, such as if a variable's new value depends on its old value.

Risk Assessment

Failing to ensure visibility of atomically modifiable shared variables can lead to a thread seeing stale values of a variable.

Rule

Severity

Likelihood

Remediation Cost

Priority

Level

CON00- J

medium

probable

medium

P8

L2

Automated Detection

TODO

Related Vulnerabilities

Search for vulnerabilities resulting from the violation of this rule on the CERT website.

References

[[JLS 05]] Chapter 17, Threads and Locks, section 17.4.5 Happens-before Order, section 17.4.3 Programs and Program Order, section 17.4.8 Executions and Causality Requirements
[[Tutorials 08]] Java Concurrency Tutorial
[[Lea 00]] Sections, 2.2.7 The Java Memory Model, 2.2.5 Deadlock, 2.1.1.1 Objects and locks
[[Bloch 08]] Item 66: Synchronize access to shared mutable data
[[Goetz 06]] 3.4.2. "Example: Using Volatile to Publish Immutable Objects"
[[JPL 06]] 14.10.3. "The Happens-Before Relationship"
[[MITRE 09]] CWE ID 667 "Insufficient Locking", CWE ID 413 "Insufficient Resource Locking", CWE ID 366 "Race Condition within a Thread", CWE ID 567 "Unsynchronized Access to Shared Data"


11. Concurrency (CON)      11. Concurrency (CON)      CON02-J. Always synchronize on the appropriate object

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