The singleton design pattern's intent is succinctly described by the seminal work of [[Gamma 95]]:
Ensure a class only has one instance, and provide a global point of access to it.
"Since there is only one Singleton instance, any instance fields of a Singleton will occur only once per class, just like static fields. Singletons often control access to resources such as database connections or sockets." [When is a Singleton not a Singleton?]. Other applications of singletons involve maintaining performance statistics, system monitoring and logging, implementing printer spoolers or as simple as ensuring that only one audio file plays at a time.
A typical implementation of the Singleton pattern in Java is the creation of a single instance of the Singleton class that encloses a private static instance field.
The instance can be created using lazy initialization, which means that the instance is not created when the class loads but when it is first used.
Noncompliant Code Example
When the getter method is called by two (or more) threads or classes simultaneously, multiple instances of the Singleton class might result if one neglects to synchronize access.
class MySingleton { private static MySingleton _instance; private MySingleton() { // construct object // private constructor prevents instantiation by outside callers } // lazy initialization // error, no synchronization on method access public static MySingleton getInstance() { if (_instance == null) { _instance = new MySingleton(); } return _instance; } // Remainder of class definition }
Noncompliant Code Example
Multiple instances can be created even if you add a synchronized(this)
block to the constructor call.
// Also an error, synchronization does not prevent // two calls of constructor. public static MySingleton getInstance() { if (_instance == null) { synchronized (MySingleton.class) { _instance = new MySingleton(); } } return _instance; }
Compliant Solution
To avoid these issues, make getInstance()
a synchronized method.
class MySingleton { private static MySingleton _instance; private MySingleton() { // construct object // private constructor prevents instantiation by outside callers } // lazy initialization public static synchronized MySingleton getInstance() { if (_instance == null) { _instance = new MySingleton(); } return _instance; } // Remainder of class definition }
Applying a static modifier to the getInstance()
method which returns the Singleton allows the method to be accessed subsequently (after the initial call) without creating a new object.
Noncompliant Code Example
Another solution for Singletons to be thread-safe is double-checked locking. Unfortunately, it is not guaranteed to work because compiler optimizations can force the assignment of the new Singleton object before all its fields are initialized.
// double-checked locking public static MySingleton getInstance() { if (_instance == null) { synchronized (MySingleton.class) { if (_instance == null) { _instance = new MySingleton(); } } } }
Noncompliant Code Example
The other range of Singleton related subtleties involve object serialization and cloning. Serialization allows objects to be constructed without invoking the constructor and in turn allows object replication. It is also possible to create a copy of the Singleton object by cloning it using the object's clone
method whenever the Singleton class implements Cloneable
directly or through inheritance. Both these conditions violate the Singleton Design Pattern's guarantees.
Compliant Solution
It is recommended that Singleton classes be made non-serializable. As a precautionary measure, (serializable) classes must never save a reference to a singleton object in its instance variables. The getInstance
method should be used instead, whenever access to the object is required.
To address the cloning issue, do not make the Singleton class cloneable. If it indirectly implements the Cloneable
interface through inheritance, override the object's clone
method and throw a CloneNotSupportedException
exception from within it. [[Daconta 03]]
class MySingleton { private static MySingleton _instance; private MySingleton() { // construct object // private constructor prevents instantiation by outside callers } // lazy initialization public static synchronized MySingleton getInstance() { if (_instance == null) { _instance = new MySingleton(); } return _instance; } public Object clone() throws CloneNotSupportedException { throw new CloneNotSupportedException(); } // Remainder of class definition }
See MSC05-J. Make sensitive classes noncloneable for more details about restricting the clone()
method.
Noncompliant Code Example
When the utility of a class is over, it is free to be garbage collected. A dynamic reference can however, cause another instance of the Singleton class to be returned. This behavior can be troublesome when the program needs to maintain only one instance throughout its lifetime.
Compliant Solution
This compliant solution takes into account the garbage collection issue described above. A class is not garbage collected until the ClassLoader
object used to load it itself becomes eligible for garbage collection. An easier scheme to prevent the garbage collection is to ensure that there is a direct or indirect reference to the singleton object to be preserved, from a live thread. This compliant solution demonstrates this method (adopted from [[Patterns 02]]).
public class ObjectPreserver implements Runnable { private static ObjectPreserver lifeLine = new ObjectPreserver(); // Neither this class, nor HashSet will be garbage collected. // References from HashSet to other objects will also exhibit this property private static HashSet protectedSet = new HashSet(); private ObjectPreserver() { new Thread(this).start(); // keeps the reference alive } public synchronized void run(){ try { wait(); } catch(InterruptedException e) { e.printStackTrace(); } } // Objects passed to this method will be preserved until // the unpreserveObject method is called public static void preserveObject(Object o) { protectedSet.add(o); } // Unprotect the objects so that they can be garbage collected public static void unpreserveObject(Object o) { protectedSet.remove(o); } }
To be fully compliant, it must be ensured that the class obeys the Singleton pattern's design contract. It is unreasonable to use the class for anything else, for example, as a method to share global state. [[Daconta 03]]
Risk Assessment
Using lazy initialization in a Singleton without synchronizing the getInstance()
method may lead to multiple instances and can thus violate the expected contract.
Rule |
Severity |
Likelihood |
Remediation Cost |
Priority |
Level |
---|---|---|---|---|---|
CON33-J |
low |
unlikely |
medium |
P2 |
L3 |
Automated Detection
TODO
Related Vulnerabilities
Search for vulnerabilities resulting from the violation of this rule on the CERT website.
References
[[JLS 05]] Chapter 17, Threads and Locks
[[Fox 01]] When is a Singleton not a Singleton?
[[Daconta 03]] Item 15: Avoiding Singleton Pitfalls;
[[Darwin 04]] 9.10 Enforcing the Singleton Pattern
[[Gamma 95]] Singleton
[[Patterns 02]] Chapter 5, Creational Patterns, Singleton
[[MITRE 09]] CWE ID 543 "Use of Singleton Pattern in a Non-thread-safe Manner"
CON32-J. Prefer notifyAll() to notify() 08. Concurrency (CON) CON34-J. Avoid deadlock by requesting fine-grained locks in the proper order