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A signal handler should not reassert its desire to handle its own signal. This is often done on nonpersistent platforms—that is, platforms that, upon receiving a signal, reset the handler for the signal to SIG_DFL before calling the bound signal handler. Calling signal() under these conditions presents a race condition (see SIG01-C. Understand implementation-specific details regarding signal handler persistence).

A signal handler may call signal() only if it does not need to be asynchronous-safe (that is, if all relevant signals are masked so that the handler cannot be interrupted).

Noncompliant Code Example (POSIX)

On nonpersistent platforms, this noncompliant code example contains a race window, starting when the host environment resets the signal and ending when the handler calls signal(). During that time, a second signal sent to the program will trigger the default signal behavior, consequently defeating the persistent behavior implied by the call to signal() from within the handler to reassert the binding.

If the environment is persistent (that is, it does not reset the handler when the signal is received), the signal() call from within the handler() function is redundant.

#include <signal.h>
 
void handler(int signum) {
  if (signal(signum, handler) == SIG_ERR) {
    /* Handle error */
  }
  /* Handle signal */
}
 
void func(void) {
  if (signal(SIGUSR1, handler) == SIG_ERR) {
    /* Handle error */
  }
}

Compliant Solution (POSIX)

Calling the signal() function from within the signal handler to reassert the binding is unnecessary for persistent platforms, as in this compliant solution:

#include <signal.h>
 
void handler(int signum) {
  /* Handle signal */
}
 
void func(void) {
  if (signal(SIGUSR1, handler) == SIG_ERR) {
    /* Handle error */
  }
}

Compliant Solution (POSIX)

POSIX defines the sigaction() function, which assigns handlers to signals in a similar manner to signal() but allows the caller to explicitly set persistence. Consequently, the sigaction() function can be used to eliminate the race window on nonpersistent platforms, as in this compliant solution:

#include <signal.h>
 
void handler(int signum) {
  /* Handle signal */
}

void func(void) {
  struct sigaction act;
  act.sa_handler = handler;
  act.sa_flags = 0;
  if (sigemptyset(&act.sa_mask) != 0) {
    /* Handle error */
  }
  if (sigaction(SIGUSR1, &act, NULL) != 0) {
    /* Handle error */
  }
}

Although the handler in this example does not call signal(), it could do so safely because the signal is masked and the handler cannot be interrupted. If the same handler is installed for more than one signal, the signals must be masked explicitly in act.sa_mask to ensure that the handler cannot be interrupted because the system masks only the signal being delivered.

POSIX recommends that new applications should use sigaction() rather than signal(). The sigaction() function is not defined by the C Standard and is not supported on some platforms, including Windows.

Compliant Solution (Windows)

There are two classes of signals in the Visual C++ implementation:

  • SIGSEGV, SIGILL, and SIGFPE have per-thread handlers, so each thread may register its own handler for these signals.
  • SIGABRT, SIGBREAK, SIGTERM, and SIGINT have global handlers and access to these handlers is synchronized via a global lock.

For the signals with global handlers, the handler is reset to SIG_DFL and the handler is called under a lock, so there is no race if signal() is called again from the handler to reassert itself as the handler. For the signals with per-thread handlers, the state is local to the thread and resultantly there is no opportunity for a race.

Exceptions

SIG34-EX1: For implementations with persistent signal handlers, it is safe for a handler to modify the behavior of its own signal. Behavior modifications include ignoring the signal, resetting to the default behavior, and having the signal handled by a different handler. A handler reasserting its binding is also safe but unnecessary.

The following code example resets a signal handler to the system's default behavior:

#include <signal.h>
 
void handler(int signum) {
#if !defined(_WIN32)
  if (signal(signum, SIG_DFL) == SIG_ERR) {
    /* Handle error */
  }
#endif
  /* Handle signal */
}
 
void func(void) {
  if (signal(SIGUSR1, handler) == SIG_ERR) {
    /* Handle error */
  }
}

Risk Assessment

Two signals in quick succession can trigger a race condition on nonpersistent platforms, causing the signal's default behavior despite a handler's attempt to override it.

Rule

Severity

Likelihood

Remediation Cost

Priority

Level

SIG34-C

Low

Unlikely

Low

P3

L3

Automated Detection

Tool

Version

Checker

Description

Compass/ROSE  Can detect violations of this rule. However, false positives may occur on systems with persistent handlers
LDRA tool suite9.7.197 DFully implemented
PRQA QA-C
Unable to render {include} The included page could not be found.
Warncall -wc signalPartially implemented

Related Vulnerabilities

Search for vulnerabilities resulting from the violation of this rule on the CERT website.

Related Guidelines

CERT C Secure Coding StandardSIG01-C. Understand implementation-specific details regarding signal handler persistence
ISO/IEC TS 17961:2013Calling signal from interruptible signal handlers [sigcall]
MITRE CWECWE-479, Signal Handler Use of a Non-reentrant Function

 


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