Holding locks while performing time-consuming or blocking operations can severely degrade system performance and can result in starvation. Furthermore, deadlock  can result if interdependent threads block indefinitely. Blocking operations include network, file, and console I/O (for example, Console.readLine()) and object serialization. Deferring a thread indefinitely also constitutes a blocking operation. Consequently, programs must not perform blocking operations while holding a lock.

When the Java Virtual Machine (JVM) interacts with a file system that operates over an unreliable network, file I/O might incur a large performance penalty. In such cases, avoid file I/O over the network while holding a lock. File operations (such as logging) that could block while waiting for the output stream lock or for I/O to complete could be performed in a dedicated thread to speed up task processing. Logging requests can be added to a queue, assuming that the queue's put() operation incurs little overhead as compared to file I/O [Goetz 2006].

Noncompliant Code Example (Deferring a Thread)

This noncompliant code example defines a utility method that accepts a time argument:

public synchronized void doSomething(long time)
                         throws InterruptedException {
  // ...
  Thread.sleep(time);
}

Because the method is synchronized, when the thread is suspended, other threads cannot use the synchronized methods of the class. The current object's monitor continues to be held because the Thread.sleep() method lacks synchronization semantics.

Compliant Solution (Intrinsic Lock)

This compliant solution defines the doSomething() method with a timeout parameter rather than the time value. Using Object.wait() instead of Thread.sleep() allows setting a timeout period during which a notification may awaken the thread.

public synchronized void doSomething(long timeout)
                                     throws InterruptedException {
// ...
  while (<condition does not hold>) {
    wait(timeout); // Immediately releases the current monitor
  }
}

The current object's monitor is immediately released upon entering the wait state. When the timeout period elapses, the thread resumes execution after reacquiring the current object's monitor.

According to the Java API Class Object documentation [API 2014]

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor.

Programs must ensure that threads that hold locks on other objects release those locks appropriately before entering the wait state. Additional guidance on waiting and notification is available in THI03-J. Always invoke wait() and await() methods inside a loop and THI02-J. Notify all waiting threads rather than a single thread.

Noncompliant Code Example (Network I/O)

This noncompliant code example defines a sendPage() method that sends a Page object from a server to a client. The method is synchronized to protect the pageBuff array when multiple threads request concurrent access.

// Class Page is defined separately. 
// It stores and returns the Page name via getName()
Page[] pageBuff = new Page[MAX_PAGE_SIZE];

public synchronized boolean sendPage(Socket socket, String pageName) 
                                     throws IOException {
  // Get the output stream to write the Page to
  ObjectOutputStream out 
      = new ObjectOutputStream(socket.getOutputStream());

  // Find the Page requested by the client
  // (this operation requires synchronization)
  Page targetPage = null;
  for (Page p : pageBuff) {
    if (p.getName().compareTo(pageName) == 0) {
      targetPage = p;
    }
  }

  // Requested Page does not exist
  if (targetPage == null) {
    return false;
  }

  // Send the Page to the client
  // (does not require any synchronization)
  out.writeObject(targetPage);

  out.flush();
  out.close();
  return true;
}

Calling writeObject() within the synchronized sendPage() method can result in delays and deadlock-like conditions in high-latency networks or when network connections are inherently lossy.

Compliant Solution

This compliant solution separates the process into a sequence of steps:

  1. Perform actions on data structures requiring synchronization.
  2. Create copies of the objects to be sent.
  3. Perform network calls in a separate unsynchronized method.

In this compliant solution, the unsynchronized sendPage() method calls the synchronized getPage() method to retrieve the requested Page in the pageBuff array. After the Page is retrieved, sendPage() calls the unsynchronized deliverPage() method to deliver the Page to the client.

// No synchronization
public boolean sendPage(Socket socket, String pageName) {
  Page targetPage = getPage(pageName);

  if (targetPage == null){
    return false;
  }
  return deliverPage(socket, targetPage);
}

// Requires synchronization
private synchronized Page getPage(String pageName) {
  Page targetPage = null;

  for (Page p : pageBuff) {
    if (p.getName().equals(pageName)) {
      targetPage = p;
    }
  }
  return targetPage;
}

// Return false if an error occurs, true if successful
public boolean deliverPage(Socket socket, Page page) {
  ObjectOutputStream out = null;
  boolean result = true;
  try {
    // Get the output stream to write the Page to
    out = new ObjectOutputStream(socket.getOutputStream());

    // Send the page to the client
    out.writeObject(page);out.flush();
  } catch (IOException io) {
    result = false;
  } finally {
    if (out != null) {
      try {
        out.close();
      } catch (IOException e) {
        result = false;
      }
    }
  }
  return result;
}

Exceptions

LCK09-J-EX0: Classes that provide an appropriate termination mechanism to callers are permitted to violate this rule (see THI04-J. Ensure that threads performing blocking operations can be terminated).

LCK09-J-EX1: Methods that require multiple locks may hold several locks while waiting for the remaining locks to become available. This constitutes a valid exception, although the programmer must follow other applicable rules, especially LCK07-J. Avoid deadlock by requesting and releasing locks in the same order to avoid deadlock .

Risk Assessment

Blocking or lengthy operations performed within synchronized regions could result in a deadlocked or unresponsive system.

Rule

Severity

Likelihood

Remediation Cost

Priority

Level

LCK09-J

Low

Probable

High

P2

L3

Automated Detection

Some static analysis tools are capable of detecting violations of this rule.

ToolVersionCheckerDescription
CodeSonar
8.1p0

JAVA.CONCURRENCY.STARVE.BLOCKING

Blocking in Critical Section (Java)

Parasoft Jtest
2024.1
CERT.LCK09.TSHL
CERT.LCK09.TSHL2
Do not use blocking methods while holding a lock
Do not call 'Thread.sleep()' while holding a lock since doing so can cause poor performance and deadlocks
PVS-Studio

7.33

V6095
ThreadSafe
1.3

CCE_LK_LOCKED_BLOCKING_CALLS

Implemented
SonarQube
9.9
S2276Implemented

Related Guidelines

Bibliography




4 Comments

  1. I wrote in CON08-J. Do not call alien methods that synchronize on the same objects as any callers in the execution chain "It is intuitive that a lock will be held for as long as the synchronized block is executing. This means that any time-intensive operations are unsuitable within this block.". Given that the situation described there is a tad more complex, I think this is a much needed guideline. You might also want to cross reference that recommendation in addition to following David's advice.

      • Agreed, please reference CON00-J, as it provides related info.
      • I suspect the probability is 'likely' (not sure, I just know that network errors always occur more often than expected ):
  2. The guideline has wait() in the CS. We could of course suggest Condition.await(long time, Timeunit unit) or even ExecutorService.invokeAll(Arrays.asList(new Task()), long timeout, TimeUnit unit); (the Task can then sleep in its run() if it implements Runnable) from the j.u.c utilities.

  3. While this rule is certainly valid, i think it fails to distinguish between the problem situation "holding an unrelated lock while blocking" and a valid situation "holding a related lock while blocking".  for instance, one could implement a cache which lazy loads resources which are expensive to create (i.e. they involve i/o or other blocking operations).  each resource could have it's own lock such that when the resource is actually being loaded, the resource's lock would be held.  simple example:

    public class Cache {
      private final ConcurrentMap<Object,Wrapper> _map;  
    
      public Object getResource(Object key) {
        Wrapper wrapper = _map.get(key);
        return wrapper.get();
      }
    
      private static final class Wrapper {
        private Object _ref; 
       
        public synchronized Object get() {
          if(_ref == null) {
            // do some expensive blocking operation here to load _ref
          }
          return _ref;
        }
      }
    }

    in this example, i would assert that it is perfectly valid to hold the Wrapper instance lock while a potentially blocking operation is executing.