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The Java language provides two primitive types, float and double, which are associated with the single-precision 32-bit and double-precision 64-bit format IEEE 754 values and operations [[IEEE 754]]. Each of the floating point types has a fixed, limited number of mantissa bits. Consequently, it is impossible to precisely represent any irrational number (for example, pi). Further, because these types use a binary mantissa, they cannot precisely represent many finite decimal numbers, such as 1/10, because these numbers have repeating binary representations.

Avoid using the primitive floating point types when precise computation is necessary, especially when performing currency calculations. Instead, consider alternative representations that are able to completely represent the necessary values. Whatever representation you choose, you must carefully and methodically estimate the maximum cumulative error of the computations to ensure that the resulting error is within acceptable tolerances. Consider using numerical analysis to properly understand the problem. See [[Goldberg 1991]] for an introduction to this topic.

Noncompliant Code Example

This noncompliant code example performs some basic currency calculations.

double dollar = 1.00;
double dime = 0.10;
int number = 7;
System.out.println ("A dollar less " + number + " dimes is $" +
		    (dollar - number * dime) );

Because the value 1/10 lacks an exact representation in either Java floating point type — and, indeed, in any floating point format that uses a binary mantissa — this program prints

A dollar less 7 dimes is $0.29999999999999993

Compliant Solution

This compliant solution uses an integer type (such as long) and works with cents rather than dollars.

long dollar = 100;
long dime = 10;
int number = 7;
System.out.println ("A dollar less " + number + " dimes is " +
		    (dollar - number * dime) + " cents" );

This code correctly outputs:

A dollar less 7 dimes is 30 cents

Compliant Solution

This compliant solution uses the BigDecimal type which provides exact representation of decimal values. Note that on most platforms computations performed using BigDecimal are less efficient than those performed using primitive types. The importance of this reduced efficiency is application-specific.

import java.math.BigDecimal;

BigDecimal dollar = new BigDecimal("1.0");
BigDecimal dime = new BigDecimal("0.1");
int number = 7;
System.out.println ("A dollar less " + number + " dimes is $" +
	(dollar.subtract(new BigDecimal(number).multiply(dime) )) );

This code outputs:

A dollar less 7 dimes is $0.3

Risk Assessment

Using a floating point representation can result in a loss of precision and accuracy when precise computation is required.

Guideline

Severity

Likelihood

Remediation Cost

Priority

Level

NUM00-J

low

probable

high

P2

L3

Automated Detection

Automated detection of floating point arithmetic is straight-forward; determining which code suffers from insufficient precision is not feasible in the general case. Heuristic checks, such as flagging floating point literals that cannot be represented precisely, may be useful.

Related Vulnerabilities

Search for vulnerabilities resulting from the violation of this guideline on the CERT website.

Related Guidelines

C Secure Coding Standard: FLP02-C. Avoid using floating point numbers when precise computation is needed

C++ Secure Coding Standard: FLP02-CPP. Avoid using floating point numbers when precise computation is needed

Bibliography

[[Bloch 2008]] Item 48: Avoid float and double if exact answers are required
[[Bloch 2005]] Puzzle 2: Time for a Change
[[Goldberg 1991]]
[[IEEE 754]]
[[JLS 2005]] Section 4.2.3, "Floating-Point Types, Formats, and Values"


03. Floating Point (FLP)      03. Floating Point (FLP)      

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