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Comment: minor editorial changes

The C++ Standard, [stmt.dcl], paragraph 4 [ISO/IEC 14882-2014], states the following:

The zero-initialization (8.5) of all block-scope variables with static storage duration (3.7.1) or thread storage duration (3.7.2) is performed before any other initialization takes place. Constant initialization (3.6.2) of a block-scope entity with static storage duration, if applicable, is performed before its block is first entered. An implementation is permitted to perform early initialization of other block-scope variables with static or thread storage duration under the same conditions that an implementation is permitted to statically initialize a variable with static or thread storage duration in namespace scope (3.6.2). Otherwise such a variable is initialized the first time control passes through its declaration; such a variable is considered initialized upon the completion of its initialization. If the initialization exits by throwing an exception, the initialization is not complete, so it will be tried again the next time control enters the declaration. If control enters the declaration concurrently while the variable is being initialized, the concurrent execution shall wait for completion of the initialization. If control re-enters the declaration recursively while the variable is being initialized, the behavior is undefined.

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Additionally, the C++ Standard, [basic.start.init], paragraph 2, in part, states , in partthe following:

Dynamic initialization of a non-local variable with static storage duration is either ordered or unordered. Definitions of explicitly specialized class template static data members have ordered initialization. Other class template static data members (i.e., implicitly or explicitly instantiated specializations) have unordered initialization. Other non-local variables with static storage duration have ordered initialization. Variables with ordered initialization defined within a single translation unit shall be initialized in the order of their definitions in the translation unit. If a program starts a thread, the subsequent initialization of a variable is unsequenced with respect to the initialization of a variable defined in a different translation unit. Otherwise, the initialization of a variable is indeterminately sequenced with respect to the initialization of a variable defined in a different translation unit. If a program starts a thread, the subsequent unordered initialization of a variable is unsequenced with respect to every other dynamic initialization. Otherwise, the unordered initialization of a variable is indeterminately sequenced with respect to every other dynamic initialization.

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This compliant solution avoids initializing the static local array cache and instead relies on zero-initialization to determine whether each member of the array has been assigned a value yet and, if not, recursively compute computes its value. It then returns the cached value when possible or computes the value as needed.

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In this noncompliant code example, the value of numWheels in file1.cpp relies on c being initialized. However, because c is defined in a different translation unit (file2.cpp) than numWheels, there is no guarantee that c will be initialized by calling get_default_car() before numWheels is initialized by calling c.get_num_wheels(). This is often referred to as the "static initialization order fiasco," , and the resulting behavior is unspecified.

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The value printed to the standard output stream will often rely on the order in which the translation units are linked. For instance, with Clang 3.8.0 on x86 Linux, the command clang++ file1.cpp file2.cpp && ./a.out will write 0 while clang++ file2.cpp file1.cpp && ./a.out will write 6.

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