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On platforms whose native floating point hardware provides greater precision than double
, the JIT is permitted to use floating point registers to hold values of type float
or type double
(in the absence of the strictfp
modifier), even though the registers support values with greater mantissa and/or exponent range than that of the primitive types. Consequently, conversion from float
to double
can cause an effective loss of precision, magnitude, or both.
Code Block | ||
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| ||
class Example { double d = 0.0; public void example() { float f = Float.MAX_VALUE; float g = Float.MAX_VALUE; this.d = f * g; System.out.println("d (" + this.d ") might not be equal to " + (f * g)); } public static void main(String[] args) { Example ex = new Example(); ex.example(); } } |
The lost precision or magnitude would also have been lost if the value were stored to memory, for example to a field of type float
.
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Failure to use the strictfp
modifier can result in implementation-defined behavior , with respect to the accuracy behavior of floating point operations.
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