Many programs must address the problem of handling a series of incoming requests. The One simple concurrency strategy is the Thread-Per-Message design pattern is the simplest concurrency strategy wherein a new thread is created for each request \[[Lea 2000|AA. Bibliography#Lea 00]\]. This pattern is generally preferred to sequential executions of pattern, which uses a new thread for each request [Lea 2000a]. This pattern is generally preferred over sequential executions of time-consuming, I/O-bound, session-based, or isolated tasks. Wiki Markup
However, this the pattern also has several pitfalls, including overheads of thread-creation and scheduling, task processing, resource allocation and deallocation, and frequent context switching \[[Lea 2000|AA. Bibliography#Lea 00]\]. Furthermore, an attacker can cause a denial of service by overwhelming the system with too many requests all at once. Instead of degrading gracefully, the system becomes unresponsive, causing a denial of service. From a safety perspective, one component can exhaust all resources because of some intermittent error, starving all other also introduces overheads not seen in sequential execution, including the time and resources required for thread creation and scheduling, for task processing, for resource allocation and deallocation, and for frequent context switching [Lea 2000a]. Furthermore, an attacker can cause a denial of service (DoS) by overwhelming the system with too many requests at once, causing the system to become unresponsive rather than degrading gracefully. From a safety perspective, one component can exhaust all resources because of an intermittent error, consequently starving all other components. Wiki Markup
Thread pools allow a system to service as many requests as limit the maximum number of simultaneous requests that it processes to a number that it can comfortably sustain, serve rather than terminating all services when presented with a deluge of requests. Thread pools overcome these issues by controlling the maximum number of worker threads that can be initialized and executed execute concurrently. Every Each object that supports thread pools accepts a Runnable
or Callable<T>
task and stores it in a temporary queue until resources become available. Because Additionally, thread life-cycle management overhead is minimized because the threads in a thread pool can be reused and can be efficiently added to or removed from the pool, thread life-cycle management overhead is minimized.
Programs that use multiple threads to service requests should—and programs that may be subjected to DoS attacks must—ensure graceful degradation of service during traffic bursts. Use of thread pools is one acceptable approach to meeting this requirement.
Noncompliant Code Example (Thread-Per-Message)
This noncompliant code example demonstrates the Thread-Per-Message design pattern. The RequestHandler
class provides a public static factory method so that callers can obtain its a RequestHandler
instance. The handleRequest()
method is subsequently invoked to handle each request in its own thread.
Code Block | ||
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class Helper { public void handle(Socket socket) { // ... } } final class RequestHandler { private final Helper helper = new Helper(); private final ServerSocket server; private RequestHandler(int port) throws IOException { server = new ServerSocket(port); } public static RequestHandler newInstance() throws IOException { return new RequestHandler(0); // Selects next available port } public void handleRequest() { new Thread(new Runnable() { public void run() { try { helper.handle(server.accept()); } catch (IOException e) { // Forward to handler } } }).start(); } } |
The Threadthread-Perper-Message message strategy fails to provide graceful degradation of service. As more threads are created, processing continues normally until some scarce resource is exhausted. For example, a system may allow only allow a limited number of open file descriptors even though several more additional threads can be created to service serve requests. When the scarce resource is memory, the system may fail abruptly, resulting in a denial of serviceDoS.
Compliant Solution
...
(Thread Pool)
This compliant solution uses a fixed thread pool that places a strict limit on the number of concurrently executing threads. Tasks submitted to the pool are stored in an internal queue. Storing tasks in a queue prevents the system from being overwhelmed when attempting to respond to all incoming requests and allows it to degrade gracefully by serving a fixed maximum number of simultaneous clients [Java Tutorials] This compliant solution uses a fixed-thread pool that places an upper bound on the number of concurrently executing threads. Tasks submitted to the pool are stored in an internal queue. This prevents the system from being overwhelmed when trying to respond to all incoming requests and allows it to degrade gracefully by serving a fixed number of clients at a particular time \[[Tutorials 2008|AA. Bibliography#Tutorials 08]\]. Wiki Markup
Code Block | ||
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// class Helper remains unchanged final class RequestHandler { private final Helper helper = new Helper(); private final ServerSocket server; private final ExecutorService exec; private RequestHandler(int port, int poolSize) throws IOException { server = new ServerSocket(port); exec = Executors.newFixedThreadPool(poolSize); } public static RequestHandler newInstance(int poolSize) throws IOException { return new RequestHandler(0, poolSize); } public void handleRequest() { Future<?> future = exec.submit(new Runnable() { @Override public void run() { try { helper.handle(server.accept()); } catch (IOException e) { // Forward to handler } } }); } // ... otherOther methods such as shutting down the thread pool // and task cancellation ... } |
...
According to the Java API documentation for the {{Executor
}} interface \[ [API 2006|AA. Bibliography#API 06]\]:2014]:
[The interface
Executor
is] an object that executes submittedRunnable
tasks. This interface provides a way of decoupling task submission from the mechanics of how each task will be run, including details of thread use, scheduling, etc. AnExecutor
is normally used instead of explicitly creating\[The Interface {{Executor}} is\] An object that executes submitted {{Runnable}} tasks. This interface provides a way of decoupling task submission from the mechanics of how each task will be run, including details of thread use, scheduling, etc. An {{Executor}} is normally used instead of explicitly creating threads. Wiki Markup
The ExecutorService
interface used in this compliant solution derives from the java.util.concurrent.Executor
interface. The ExecutorService.submit()
method allows callers to obtain a Future<V>
object. This object both encapsulates the as-yet - unknown result of an asynchronous computation and enables callers to perform additional functions such as task cancellation.
The choice of the unbounded {{ Wiki Markup newFixedThreadPool
}} is not always optimalappropriate. Refer to the Java API documentation for choosing between the following to meet specific design requirements \[[API 2006|AA. Bibliography#API 06]\]: API documentation [API 2014] for guidance on choosing among the following methods to meet specific design requirements:
newFixedThreadPool()
newCachedThreadPool()
newSingleThreadExecutor()
newScheduledThreadPool()
...
Using simplistic concurrency primitives to process an unbounded number of requests may could result in severe performance degradation, deadlock, or system resource exhaustion and denial of service DOS.
Rule | Severity | Likelihood | Remediation Cost | Priority | Level |
---|---|---|---|---|---|
TPS00-J |
Low |
Probable |
High | P2 | L3 |
Automated Detection
TODO
Related Vulnerabilities
References
Wiki Markup |
---|
\[[API 2006|AA. Bibliography#API 06]\] [Interface Executor|http://java.sun.com/j2se/1.5.0/docs/api/java/util/concurrent/Executor.html]
\[[Lea 2000|AA. Bibliography#Lea 00]\] Section 4.1.3 Thread-Per-Message and 4.1.4 Worker Threads
\[[Tutorials 2008|AA. Bibliography#Tutorials 08]\] [Thread Pools|http://java.sun.com/docs/books/tutorial/essential/concurrency/pools.html]
\[[Goetz 2006|AA. Bibliography#Goetz 06]\] Chapter 8, Applying Thread Pools
\[[MITRE 2009|AA. Bibliography#MITRE 09]\] [CWE ID 405|http://cwe.mitre.org/data/definitions/405.html] "Asymmetric Resource Consumption (Amplification)", [CWE ID 410|http://cwe.mitre.org/data/definitions/410.html] "Insufficient Resource Pool" |
Sound automated detection is infeasible; heuristic checks could be useful.
Tool | Version | Checker | Description | ||||||
---|---|---|---|---|---|---|---|---|---|
Parasoft Jtest |
| CERT.TPS00.ISTART | Do not call the 'start()' method directly on Thread class instances |
Related Guidelines
Bibliography
[API 2014] | |
Chapter 8, "Applying Thread Pools" | |
Section 4.1.3, "Thread-Per-Message" |
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