Synchronizing a method performing network transactions can be problematic. Depending on the speed and reliability of the connection, synchronization can stall the program indefinitely causing a huge performance hit. At other times, it can result in temporary or permanent deadlock.
Noncompliant Code Example
This noncompliant code example involves the method sendPage()
that sends a Page
object containing information being passed between a client and a server. The method is synchronized to protect access to the array pageBuff
. Calling writeObject()
within the synchronized sendPage
can result in a deadlock condition in high latency networks or when network connections are inherently lossy.
// Class Page is defined separately. It stores and returns the Page name via getName() public final boolean SUCCESS = true; public final boolean FAILURE = false; Page[] pageBuff = new Page[MAX_PAGE_SIZE]; public synchronized boolean sendPage(Socket socket, String pageName) throws IOException { // Get the output stream to write the Page to ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream()); Page targetPage = null; // Find the Page requested by the client (this operation requires synchronization) for(Page p : pageBuff) { if(p.getName().compareTo(pageName) == 0) { targetPage = p; } } // Page requested does not exist if(targetPage == null) { return FAILURE; } // Send the Page to the client (does not require any synchronization) out.writeObject(targetPage); out.flush(); out.close(); return SUCCESS; }
Compliant Solution
This compliant solution entails separating the actions into a sequence of steps:
- Perform actions on data structures requiring synchronization
- Create copies of the objects that are required to be sent
- Perform network calls in a separate method that does not require any synchronization
In this compliant solution, the synchronized method getPage()
is called from sendReply()
to find the appropriate Page
requested by the client from the array pageBuff
of type Page
. The method sendReply()
in turn calls the unsynchronized method sendPage()
to deliver the Page
.
public boolean sendReply(Socket socket, String pageName) { // No synchronization Page targetPage = getPage(pageName); if(targetPage == null) return FAILURE; return sendPage(socket, targetPage); } private synchronized Page getPage(String pageName) { // Requires synchronization Page targetPage = null; for(Page p : pageBuff) { if(p.getName().equals(pageName)) { targetPage = p; } } return targetPage; } public boolean sendPage(Socket socket, Page page){ try{ // Get the output stream to write the Page to ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream()); // Send the Page to the client out.writeObject(page); } catch(IOException io){ // If recovery is not possible return FAILURE return FAILURE; } finally { out.flush(); out.close(); } return SUCCESS; }
Risk Assessment
If synchronized
methods and statements contain network transactional logic, temporary or permanent deadlocks may result.
Rule |
Severity |
Likelihood |
Remediation Cost |
Priority |
Level |
---|---|---|---|---|---|
CON20- J |
low |
probable |
high |
P2 |
L3 |
Related Vulnerabilities
Search for vulnerabilities resulting from the violation of this rule on the CERT website.
References
[[Grosso 01]] Chapter 10: Serialization
[[JLS 05]] Chapter 17, Threads and Locks
[[Rotem 08]] Falacies of Distributed Computing Explained
CON19-J. Use notifyAll() instead of notify() to resume waiting threads 11. Concurrency (CON) CON21-J. Facilitate thread reuse by using Thread Pools