Holding locks while performing time-consuming or blocking operations can severely degrade system performance and can result in starvation. Furthermore, deadlock can result if interdependent threads block indefinitely. Blocking operations include network, file, and console I/O (for example, Console.readLine()
) and object serialization. Deferring a thread indefinitely also constitutes a blocking operation. Consequently, programs must not perform blocking operations while holding a lock.
When the Java Virtual Machine (JVM) interacts with a file system that operates over an unreliable network, file I/O might incur a large performance penalty. In such cases, avoid file I/O over the network while holding a lock. File operations (such as logging) that could block while waiting for the output stream lock or for I/O to complete could be performed in a dedicated thread to speed up task processing. Logging requests can be added to a queue, assuming that the queue's put()
operation incurs little overhead as compared to file I/O [Goetz 2006].
Noncompliant Code Example (Deferring a Thread)
This noncompliant code example defines a utility method that accepts a time
argument:
Code Block | ||
---|---|---|
| ||
public synchronized void doSomething(long time)
throws InterruptedException {
// ...
Thread.sleep(time);
}
|
Because the method is synchronized, when the thread is suspended, other threads cannot use the synchronized methods of the class. The current object's monitor continues to be held because the Thread.sleep()
method lacks synchronization semantics.
Compliant Solution (Intrinsic Lock)
This compliant solution defines the doSomething()
method with a timeout
parameter rather than the time
value. Using Object.wait()
instead of Thread.sleep()
allows setting a timeout period during which a notification may awaken the thread.
Code Block | ||
---|---|---|
| ||
public synchronized void doSomething(long timeout)
throws InterruptedException {
// ...
while (<condition does not hold>) {
wait(timeout); // Immediately releases the current monitor
}
}
|
The current object's monitor is immediately released upon entering the wait state. When the timeout period elapses, the thread resumes execution after reacquiring the current object's monitor.
According to the Java API Class Object
documentation [API 2014]
Note that the
wait
method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.This method should only be called by a thread that is the owner of this object's monitor.
Programs must ensure that threads that hold locks on other objects release those locks appropriately before entering the wait state. Additional guidance on waiting and notification is available in THI03-J. Always invoke wait() and await() methods inside a loop and THI02-J. Notify all waiting threads rather than a single thread.
Noncompliant Code Example (Network I/O)
This noncompliant code example defines a sendPage()
method that sends a Page
object from a server to a client. The method is synchronized to protect the pageBuff
array when multiple threads request concurrent access
Applying a lock over a call to a method performing network transactions can be problematic. Depending on the speed and reliability of the connection, the synchronization could lock up the program, producing temporary or permanent deadlock.
Noncompliant Code Example
This noncompliant code example involves the method send_page
which sends a Page
object containing information being passed between a client and server. send_packet
is synchronized to protect access to the array page_buff
.
Code Block | ||
---|---|---|
| ||
public final boolean SUCCESS = true; public final boolean FAILURE = false// Class Page is defined separately. // It stores and returns the Page name via getName() Page[] pageBuff = new Page[MAX_PAGE_SIZE]; public synchronized boolean send_pagesendPage(Socket socket, String page_namepageName){ try{ throws IOException { // Get the output stream to write the Page to ObjectOutputStream out ObjectOutputStream outStream = new ObjectOutputStream(socket.getOutputStream()); // Find the Page target_page = null; requested by the client // Find(this theoperation Pagerequires requestedsynchronization) by thePage client targetPage = null; for (Page p : page_buffpageBuff) { if if(p.getName().equalscompareTo(page_name))pageName) == 0) { targetPage target_page = p; } } // Requested Page requested does not exist if if(target_pagetargetPage == null) { return FAILUREfalse; } // Send the Page to the client // (does not require any synchronization) out.writeObject(target_pagetargetPage); out.flush(); return SUCCESS; }catch(IOException io){out.close(); // handle exception }return true; } |
Calling writeObject()
within the synchronized send_page
could lead to deadlock in the event that the connection becomes slow or acknowledgments of received data are delayed or lost sendPage()
method can result in delays and deadlock-like conditions in high-latency networks or when network connections are inherently lossy.
Compliant Solution
A solution would be to separate actions into This compliant solution separates the process into a sequence of steps:
- Perform actions on data structures requiring synchronization.
...
- Create copies of
...
- the objects to
...
- be sent.
- Perform network calls in a separate unsynchronized method.
In the following example, the synchronized method get_page
is called to find the appropriate Page
requested by the client from the Page
array page_buff
. It then calls the method send_page
(which has no synchronization applied to it) to send the Page
this compliant solution, the unsynchronized sendPage()
method calls the synchronized getPage()
method to retrieve the requested Page
in the pageBuff
array. After the Page
is retrieved, sendPage()
calls the unsynchronized deliverPage()
method to deliver the Page
to the client.
Code Block | ||
---|---|---|
| ||
public// final boolean SUCCESS = true;No synchronization public final boolean FAILURE = false; public boolean send_replysendPage(Socket socket, String page_namepageName) { Page target_pagetargetPage = get_page(page_namegetPage(pageName); if (target_pagetargetPage == null){ return FAILUREfalse; } return send_pagedeliverPage(Socket socket, target_pagetargetPage); } // Requires synchronization private synchronized Page get_pagegetPage(String page_namepageName) { Page target_pagetargetPage = null; for (Page p : page_buffpageBuff) { if (p.getName().equals(page_namepageName)) { target_pagetargetPage = p; } } return target_pagetargetPage; } // Return false if an error occurs, true if successful public boolean send_pagedeliverPage(Socket socket, Page page) { ObjectOutputStream out = null; boolean result = true; try { // Get the output stream to write the Page to ObjectOutputStream outStreamout = new ObjectOutputStream(socket.getOutputStream()); // Send the Pagepage to the client out.writeObject(page);out.flush(); } catch out.flush(IOException io) { result = false; } finally { if (out != null) { try { return SUCCESS out.close(); } catch (IOException ioe) { //result handle= exception false; } } return FAILURE;} return }result; } |
Exceptions
Risk Assessment
LCK09-J-EX0: Classes that provide an appropriate termination mechanism to callers are permitted to violate this rule (see THI04-J. Ensure that threads performing blocking operations can be terminated).
LCK09-J-EX1: Methods that require multiple locks may hold several locks while waiting for the remaining locks to become available. This constitutes a valid exception, although the programmer must follow other applicable rules, especially LCK07-J. Avoid deadlock by requesting and releasing locks in the same order to avoid deadlock .
Risk Assessment
Blocking or lengthy operations performed within synchronized regions could result in a deadlocked or unresponsive systemApplication of synchronization or locks to methods that perform transactions over a network can lead to temporary or permanent deadlocks.
Rule | Severity | Likelihood | Remediation Cost | Priority | Level |
---|
LCK09-J |
Low |
Probable |
High |
P1
L3
References
P2 | L3 |
Automated Detection
Some static analysis tools are capable of detecting violations of this rule.
Tool | Version | Checker | Description | ||||||
---|---|---|---|---|---|---|---|---|---|
CodeSonar |
| JAVA.CONCURRENCY.STARVE.BLOCKING | Blocking in Critical Section (Java) | ||||||
Parasoft Jtest |
| CERT.LCK09.TSHL CERT.LCK09.TSHL2 | Do not use blocking methods while holding a lock Do not call 'Thread.sleep()' while holding a lock since doing so can cause poor performance and deadlocks | ||||||
PVS-Studio |
| V6095 | |||||||
ThreadSafe |
| CCE_LK_LOCKED_BLOCKING_CALLS | Implemented | ||||||
SonarQube |
| S2276 | Implemented |
Related Guidelines
Bibliography
...
\[[Grosso 01|AA. Java References#Grosso 01]\] [Chapter 10: Serialization|http://oreilly.com/catalog/javarmi/chapter/ch10.html]
\[[JLS 05|AA. Java References#JLS 05]\] [Chapter 17, Threads and Locks|http://java.sun.com/docs/books/jls/third_edition/html/memory.html]
\[[Rotem 08|AA. Java References#Rotem 08]\] [Falacies of Distributed Computing Explained|http://www.rgoarchitects.com/Files/fallacies.pdf] Wiki Markup